Portal 2 Inclu ALL DLC Introduction:
Portal 2, released in 2011, is a puzzle-platform video game created by Valve for multiple platforms, including Windows, Mac OS X, Linux, PlayStation 3, and Xbox 360. The digital PC version is distributed through Valve's Steam service, while retail editions were distributed by Electronic Arts. A Nintendo Switch port was also included as part of the Portal: Companion Collection.
In the game, players tackle puzzles by using portals to teleport between locations, a concept introduced in the original Portal game from 2007. Portal 2 enhances the gameplay with the addition of various elements such as tractor beams, lasers, light bridges, and paint-like gels that can modify player movement and enable portal placement on different surfaces. In the single-player storyline, players assume the role of Chell, navigating the deteriorating Aperture Science Enrichment Center as it undergoes reconstruction by the supercomputer GLaDOS, voiced by Ellen McLain. New characters include the robot Wheatley, voiced by Stephen Merchant, and Aperture founder Cave Johnson, portrayed by J. K. Simmons. Additionally, in the cooperative mode, players work together as robots named Atlas and P-Body, both voiced by Dee Bradley Baker. The game features songs produced by Jonathan Coulton and the National.
Gameplay:
Valve announced Portal 2 in March 2010 and promoted it through alternate reality games, including the Potato Sack, a collaboration with several independent game developers. Post-release, Valve provided downloadable content and a simplified map editor to enable players to create and share levels.
Portal 2 received widespread critical acclaim for its gameplay, well-balanced learning curve, pacing, dark humor, writing, and voice acting. Much like its predecessor, it has been hailed as one of the greatest video games ever created by numerous publications and critics.
Portal 2 is a first-person perspective puzzle game where players assume various roles: Chell in the single-player campaign, one of two robots (Atlas and P-Body) in the cooperative campaign, or a simple humanoid icon in community-created puzzles. Characters have limited durability and will perish after sustaining significant damage. Both campaigns revolve around exploring the Aperture Science Laboratory, a complex, shape-shifting mechanized maze. While some segments occur in modular test chambers with clear entrances and exits, others take place in behind-the-scenes areas with less obvious objectives.
New gameplay elements not found in the original Portal include Thermal Discouragement Beams (lasers), Excursion Funnels (tractor beams), and Hard Light Bridges, all of which can be manipulated through portals. Aerial Faith Plates launch players and objects through the air, while players must disable or avoid sentient, deadly turrets. The Weighted Storage Cube has been redesigned, and new cube types have been introduced. Paint-like gels can be transported through portals, providing different properties to coated surfaces or objects. Players can use orange Propulsion Gel to speed across surfaces, blue Repulsion Gel to bounce off surfaces, and white Conversion Gel to allow surfaces to accept portals. Only one type of gel can affect a surface at a time, and some surfaces are impervious to gels. Water can wash away gels, returning surfaces to their normal state.
Final Words:
In the cooperative campaign, two players can use a split screen on the same console or separate computers/consoles. Players control robots equipped with independent portal guns, allowing both players to use portals placed by either. Many chambers lack strict structures, requiring players to use both sets of portals for tasks such as laser redirection, funnel usage, and other maneuvers. The game facilitates voice communication between players, and online players can briefly enter a split-screen view to coordinate actions. Players can also use gestures and pinging to communicate and track progress.
Portal 2's lead writer, Erik Wolpaw, estimates that each campaign lasts about six hours. The game includes in-game commentary from developers, writers, and artists, which is unlocked upon completing chapters and can be accessed via icons scattered throughout the chambers. According to Valve, both the single-player and cooperative campaigns are 2 to 2.5 times longer than the campaign in the original Portal, making the overall game five times as long.
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